Position: 3D Character Animator (Unity)
Project: Veritas (Narrative-driven Fantasy Game)
Type: Freelance (contract)
Location: Remote (EU is a plus)
About Project Veritas
Project Veritas is an ambitious narrative-driven 2.5D fantasy game and a key milestone in building our indie game studio. We have a clear vision, a defined pipeline, and are actively moving into production.
Your Responsibilities
- Create and implement character, creature, and object animations for a stylized 2.5D game
- Work with rigged characters (or collaborate on rigging) and ensure animation quality and consistency
- Integrate animations into Unity, including setting up Animator Controllers, blend trees, and state machines
- Collaborate closely with designers and programmers to ensure animations feel responsive and support gameplay
- Optimize animations for performance within Unity
What We Expect
- Proven experience with 3D animation (portfolio required – focus on gameplay or character animation)
- Strong understanding of animation principles (timing, weight, anticipation, readability)
- Experience with Blender or similar tools (Maya, 3ds Max, etc.)
- Basic to intermediate experience working with Unity (Animator, import pipeline, prefabs)
- Ability to work independently and communicate clearly within a small team in a remote setup
- This position may also be suitable for students and junior animators
- English fluency (Czech is a plus)
Nice to Have
- Experience with stylized or fantasy projects
- Basic rigging knowledge
- Experience with root motion vs. in-place animation workflows
- Familiarity with Unity optimization and animation constraints
What We Offer
- Key role in a growing indie project
- Creative ownership and direct impact on the game’s visual identity
- Flexible working hours and remote collaboration
- Opportunity for long-term collaboration and growth
Interested?
All applicants must fill out → the form here.
No other applications will be considered. Thank you